There’s also tactical ground combat to think about and you’ll have to outfit your fleet accordingly if you want to succeed along those lines. Some ship components require power…will you place a power plant next to it, or centralize your power plants and run cables throughout the ship? You can even adjust the firing arc manually on some of the weapons, though it’s important to note that some of the more powerful ones are fixed and don’t rotate. Where you put these parts actually does matter, and you’ll have to take ship design into consideration as you’re plopping these parts onto the available spaces. Not mod manager compatible, read installation instructions carefully Star Trek Mod (By Apoc & Elethio) (Confirmed to be dead) Weird Worlds (By Houseton) TimCORP (By Upgradecap) Battlefleet Gothic (By foto69man) Stargate Modification (By Lulloser) DEAD Battlestar Galactica. Credit to Elethio for putting this list together. (Credit: /u/TheMeowntain ) Shipyard Font Size - The numbers on the damage graph are too small to be seen comfortably with the font that's used. While the game comes with default designs, players can take. While you can’t design the chassis from the ground up like in “Galactic Civilizations II”, you can assign various parts you’ve unlocked via tech to preset chassis. Below is a list of both 'Work in Progress' Mods and Completed Mods. Custom Ships Label in Empire Management - Should be able to hover over custom built ships to see what they are called, rather than just seeing 'Military Vessel'. The Shipyard is the screen where players are able to design ships and edit existing designs. The real excitement comes with the shipyard tool, as it allows you to custom design your own ships. You can select ships and tell them to go to particular points on the map, utilizing any projectors (think roads, but in space) along their route. Real-time gameplay makes combat fairly interesting, turning it more into an RTS as opposed to scripted battles.
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